KurtizzleKurtizzleIn-Game Guild Master Casual
Joined: 05 Feb 2008 Posts: 189
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re: Ret PvP ready for 4.2
by Kurtizzle on 21-05-2011 8:41
Build: http://wowtal.com/#k=7CJAKyXI.aei.paladin.
To set ingame use the following command:
/run t,p,a={3,23,32,42,53,62,71,92,101,111,131,143,152,161,172,183,192,201,1,12,33,52,2,32,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
Source of information:
http://www.arenajunkies.com/topic/185273-retribution-paladin-guide/
Pros:
Increased Survivability
Increased Off Healing
Increased Mobility and Control
Increased power of team aids
Cons:
Decreased total dmg, burst remains almost unaffected.
Reduced Ranged capabilities, IE: No Exo
No improved stuns!!!
Overall:
Suits Rated BGs better than arena.
Summary:
This Talent and Glyph set up, is based on maximising off healing capabilities, whilst maintaining mobility and control (- improves stuns).
Notes and Tips:
Res 3200+
WoGs should be used on your partner over yourself.
Improved defensive CDs, Seal of Insight and DS should keep you toped up through a wizard train, switch to 1Hander/Shield when going toe to toe with melee.
2v2 Partners:
Frost DK
Armz
Unholy DK
Rogue
Enhancement Shaman
Hunter
3v3 Comps:
Priest + Melee
Druid + Melee
Shamman + SP/Boomkin/Lock/Mage
Rated BG role:
FC Team Support
Defender Support
Thankyou for reading!
Kurtizzle
_________________ Some random Paladin quote: 'Uther would have roll'd a Belf'
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