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Kurtizzle
Kurtizzle
In-Game Guild Master
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Joined: 05 Feb 2008
Posts: 189

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re: Ret PvP ready for 4.2

0
Build: http://wowtal.com/#k=7CJAKyXI.aei.paladin.

To set ingame use the following command:

/run t,p,a={3,23,32,42,53,62,71,92,101,111,131,143,152,161,172,183,192,201,1,12,33,52,2,32,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

Source of information:

http://www.arenajunkies.com/topic/185273-retribution-paladin-guide/


Pros:

Increased Survivability
Increased Off Healing
Increased Mobility and Control
Increased power of team aids

Cons:

Decreased total dmg, burst remains almost unaffected.
Reduced Ranged capabilities, IE: No Exo
No improved stuns!!!

Overall:

Suits Rated BGs better than arena.

Summary:

This Talent and Glyph set up, is based on maximising off healing capabilities, whilst maintaining mobility and control (- improves stuns).

Notes and Tips:

Res 3200+

WoGs should be used on your partner over yourself.

Improved defensive CDs, Seal of Insight and DS should keep you toped up through a wizard train, switch to 1Hander/Shield when going toe to toe with melee.

2v2 Partners:

Frost DK
Armz
Unholy DK
Rogue
Enhancement Shaman
Hunter

3v3 Comps:

Priest + Melee

Druid + Melee

Shamman + SP/Boomkin/Lock/Mage

Rated BG role:

FC Team Support

Defender Support

Thankyou for reading!

Kurtizzle


_________________
Some random Paladin quote: 'Uther would have roll'd a Belf'
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